Chingsung Chang

117 articles | Sorted by LengRank | search
Date Title Publisher
2011-12-27 The Extra Card Fallacy Live CoolStuffInc
2012-04-23 Something Old and Something New Live CoolStuffInc
2012-02-20 How Jonny Magic Punted the Pro Tour Live CoolStuffInc
2012-02-06 Looking at Dark Ascension, Part 2 Live CoolStuffInc
2011-11-29 Tactical Magic, Round 1 Live CoolStuffInc
2012-03-05 Learning Through Brewing Live CoolStuffInc
2011-10-25 Format Design Retrospective Live CoolStuffInc
2012-04-09 Revisiting The Strategic Moment Live CoolStuffInc
2011-12-12 Tactical Magic, Round 3 Live CoolStuffInc
2012-02-27 The Problem with the Philosophy of Fire Live CoolStuffInc
2011-05-03 High Tide Primer Live CoolStuffInc
2012-01-23 The Cost of Drawing Cards Live CoolStuffInc
2011-06-28 Mountain-Filled, M12 Bliss Live CoolStuffInc
2011-09-01 From the Ground Up: Format Design via Cube Live CoolStuffInc
2011-01-11 Power Creep – The Results Live CoolStuffInc
2011-10-11 From the Ground Up: White and Innistrad Live CoolStuffInc
2012-01-02 Controlling Game Flow – Learning from LSV Live CoolStuffInc
2010-09-27 Scars of Mirrodin – Full Set Analysis - Part 1 Live CoolStuffInc
2011-10-04 From the Ground Up: Black Live CoolStuffInc
2011-02-04 Mirrodin Besieged Reviewed Live CoolStuffInc
2011-09-13 From the Ground Up: Design Philosophy Live CoolStuffInc
2011-09-06 From the Ground Up: Artifacts and Multicolored Live CoolStuffInc
2011-09-27 From the Ground Up: Blue Live CoolStuffInc
2010-12-21 Exploring the Grand Unified Theory of Magic Live CoolStuffInc
2011-11-04 Systems and Magic Live CoolStuffInc
2011-10-18 From the Ground Up: Green Live CoolStuffInc
2011-04-12 Ultimate Standard Tournament Results, Part 1 Live CoolStuffInc
2010-12-28 Revisiting Marginal Mana Live CoolStuffInc
2011-09-20 From the Ground Up: Red Live CoolStuffInc
2011-12-20 Controlling Game Flow – Sweepers Live CoolStuffInc
2012-08-02 Exploring Grand Unified Theory, Part 1 – Framing the Discussion Live CoolStuffInc
2012-04-30 Format Design and Cavern of Souls Live CoolStuffInc
2012-02-13 Decisions and Magic – Why Blue is Best Live CoolStuffInc
2012-08-08 Time and Magic Live CoolStuffInc
2010-11-23 Understanding Control – Establishing an Identity Pt. 1 Live CoolStuffInc
2012-08-15 Exploring Grand Unified Theory, Part 2 – The Strategic Model Live CoolStuffInc
2011-11-22 Examining Solar Flare Live CoolStuffInc
2010-09-28 Scars of Mirrodin – Full Set Analysis – Part 2 Live CoolStuffInc
2012-03-26 Limiting Velocity Live CoolStuffInc
2012-01-16 Controlling Game Flow – Magic's Paradox Live CoolStuffInc
2012-03-19 The Nature of Time Live CoolStuffInc
2010-10-21 An open letter to WotC Magic R&D Live CoolStuffInc
2012-01-09 Controlling Game Flow – Understanding Time Live CoolStuffInc
2011-04-26 Legacy Potpourri Live CoolStuffInc
2010-09-07 Women in Magic – A Male's perspective Live CoolStuffInc
2011-12-06 Tactical Magic, Round 2 – Card Economy 101 Live CoolStuffInc
2011-11-15 Systems and Magic: Tempo and Equilibrium Live CoolStuffInc
2012-03-12 Velocity Revisited Live CoolStuffInc
2011-05-17 Format Design and the Circle of Predation – Checks and Balances Live CoolStuffInc
2012-05-21 Looking at Counterspells Live CoolStuffInc