Richard Feldman

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Date Title Publisher
2011-05-02 The Dark Art Of Dredge Fu Live Star City Games
2007-11-08 Deep Analysis – One Game Live Star City Games
2008-11-06 Deep Analysis – Merfolk for States Live Star City Games
2006-12-05 The Glass Cannon Live Star City Games
2008-02-21 Deep Analysis – Turning Outplay, Misplay, and Mastery into Results Live Star City Games
2010-01-15 Feature Article – Why We Need To Kill Tempo (And How to Replace It) Live Star City Games
2008-02-28 Deep Analysis – Taking In a Top 8 Live Star City Games
2008-10-23 Deep Analysis – 40 Games with Blue-White Merfolk in Standard Live Star City Games
2008-11-13 Deep Analysis – U/W Merfolk at States *Top 8* Live Star City Games
2009-12-30 Feature Article – Brute Force Grixis in Standard Live Star City Games
2007-01-23 Deep Analysis – Big Mana Blue Live Star City Games
2007-01-30 Deep Analysis – Tronnovation Live Star City Games
2008-10-29 Deep Analysis – Why U/W Merfolk? Live Star City Games
2008-12-11 Deep Analysis – What’s Wrong With Being Results-Oriented? Live Star City Games
2008-11-21 Deep Analysis – What Matters Live Star City Games
2009-05-14 Deep Analysis – On Deckbuilding Live Star City Games
2009-01-22 Deep Analysis – Three Flavors of Los Angeles Live Star City Games
2009-01-07 Deep Analysis – R/G Haterator in Extended Live Star City Games
2014-11-12 Dredge At Grand Prix New Jersey Live Star City Games
2008-12-17 Deep Analysis – SWOT Analysis of the New Extended Live Star City Games
2008-05-22 Deep Analysis – Pro Tour: Mars City Report – *1st* Live Star City Games
2006-02-22 SCG Daily – The Process of Choosing Your Deck Live Star City Games
2008-12-04 Deep Analysis – Taking “Who’s The Beatdown” Two Steps Further Live Star City Games
2007-06-05 Deep Analysis — Road to Regionals: Tuning the Suicide Squad Live Star City Games
2011-02-15 New Tech For Legacy: Metal Force! Live Star City Games
2009-10-20 Feature Article – Rembrandt: Revolutionizing Standard Blue Live Star City Games
2009-11-03 Feature Article – Scapeshifting Dark Depths in Extended Live Star City Games
2007-07-12 Deep Analysis – Zooming in on U/B Teachings Live Star City Games
2008-03-13 Deep Analysis – Dredge versus Vancouver Live Star City Games
2007-08-02 Deep Analysis — U/B Teachings Play-by-Play Live Star City Games
2007-02-13 Deep Analysis – Tenacious Tron, Start to Finish Live Star City Games
2007-02-06 Deep Analysis — The Impact of Planar Chaos: Extended Live Star City Games
2005-06-09 Old School Blue Live Star City Games
2009-01-15 Deep Analysis – Drinking the Haterade Live Star City Games
2007-10-02 Deep Analysis — Resilient Ichorid Play-by-Play Live Star City Games
2009-01-01 Deep Analysis – Swans versus Zoo Live Star City Games
2004-04-29 Building a Better Cemetery: The Best G/B Deck You’ve Never Seen Part I Live Star City Games
2007-07-19 Deep Analysis — Teaching the New Kids on the Block Live Star City Games
2006-04-18 The Enduring Ideal Primer Live Star City Games
2007-11-29 Deep Analysis – The “Simple” Aggro Mirror Live Star City Games
2004-05-17 Stupid Tooth and Nail: B/G at Midwest Regionals Live Star City Games
2004-04-29 Building a Better Cemetery: The Best G/B Deck You’ve Never Seen Part II Live Star City Games
2006-01-05 Teaching an Old Tog New Tricks Live Star City Games
2005-11-11 Making a Battle Plan Live Star City Games
2004-11-25 Tuning Up Tooth and Nail Live Star City Games
2005-03-10 Life Sucks, Then You Die In The Top 8 Live Star City Games
2007-05-08 Deep Analysis — Mid-Testing Feedback Live Star City Games
2007-11-22 Deep Analysis – Izzet Deck Wins in Standard Live Star City Games
2005-08-10 The Road To Los Angeles, Week 4: Last Week’s Tech and Rob.dec Live Star City Games
2008-04-10 Deep Analysis – The Evolution of Spectral Visions Live Star City Games