What I Learned From My First WMCQ
Former World Team Champion Sam Black took a familiar deck to the WMCQ only to find that Standard is more exploitable than it has been in months. Find out what he learned before #SCGDC!
I played in the WMCQ in Oakland this weekend, though it wasn’t a notable
performance. I played Mono-Blue Devotion, and I lost my first three rounds.
I
decided to play it out, won my next four, and lost the last round. All in all, a
weak showing, but there’s always a lot to be learned at a Magic
tournament.
It would be a lie to say I felt confident in my deck choice–Friday night I was
saying there was no way I was going to win the tournament, but the fact
that a handful of other good players (Josh McClain, Sam Pardee, and Nathan
Holiday in particular) were playing Mono-Blue Devotion made me feel like it
probably wasn’t an unreasonable decision. Unfortunately, I knew that another
group of players with two byes (Tom Martell, Eric Froelich, and William
Jensen) were playing U/W Control, and I didn’t expect to beat many of them.
The fact that these two decks were popular among pros in attendance made me
want to play
my W/B deck from the Pro Tour
again,
but it was clear from watching the trials on Friday that there would be too many
Courser of Kruphix decks in the tournament for that
to be a good choice.
I started the day by losing to three different archetypes that I was
theoretically favored against: G/W Aggro, Rabble Red, and Mono-Black Aggro, then
I
beat my “worst matchup” U/W Control. At this point, the lesson was pretty
clear to me.
Mono-Blue Devotion was a great choice because it had great matchups against a
large portion of the field. Now, those decks that it preyed on are still
around, and it often has a good matchup against them, but instead of winning 65%
of the time or more, it wins 52-55% of the time. All the other decks have
just gotten better; not necessarily better in ways that specifically attack
Blue, but the decks are all a little more powerful, while Blue’s gained
nothing, and their power level has just caught up. Additionally, everyone’s
making card choices that are informed by Blue being a deck. In the first
round,
my G/W Aggro opponent had enough maindeck Skylashers that he
drew two in our first game.
Red aggro has been a good matchup for Blue–you have
Frostburn Weird, which is hard for them to kill and
beats all their creatures in combat, and two
maindeck anti-red cards in Tidebinder Mage and
Master of Waves. Additionally, Jace has a devastating
effect on the power of their creatures. Despite this,
the matchup doesn’t feel that good. It’s easy for them to come out ahead of
you and kill your first couple creatures. Blocking is a weak plan against
them
in general because of Rubblebelt Maaka,
Firefist Striker, and
Legion Loyalist. Legion Loyalist
in particular is incredible against Master of Waves,
letting
you ignore all the tokens and trample over the Master. I would still probably
rather be on the Blue side of the matchup, but it’s much closer than I’d
like, and I just have to admit that it’s another scary matchup.
G/W Aggro will have some number of Skylashers, which has
always been a problem, but it can be beaten, particularly with
Master of Waves overwhelming it,
but now it might not even be their best card.
Setessan Tactics is almost always completely
devastating, and basically forces you to have a counterspell
(Negate or Dispel) in your deck in a matchup where that’s really not what you
want, and even then, if they’re not too greedy with it, they can usually
find
windows to kill a creature or two while you’re tapped out. Even the simple
addition of Banishing Light has made the matchup
significantly harder.
Is all of this to say Mono-Blue Devotion is a bad choice going forward? Kind of…
Mono-Blue Devotion isn’t what it used to be (or rather, it is, exactly what
it used to be, but it’s not positioned how it used to be), but the
other main takeaway from the weekend is that Red decks need to be respected, and
Stoke the Flames in particular is the real deal. I
don’t know the results
of very many WMCQs (I haven’t found a compilation of winners just yet), but I
do know that Red (either Burn or Rabble) won in the United States, Japan,
and
Sweden. Moving forward, I think deck choices need to be made that consider Red
among the most important decks to beat, maybe even the most important, and
while playing Mono-Blue Devotion won’t give you a bye in the matchup, it still
may be among the decks that give you the best chance.
In the past, when Burn was on the rise due to claims that it had a good
Mono-Black Devotion matchup, I think those claims were overstated, and Black
adjusted to beat those decks. Now that those decks are better, it might not be
possible for Black to do that, but I think it will be interesting to see if
Mono-Black Devotion continues to fall out of the metagame, or if it can beat Red
if it adjusts to include more Pharika’s Cures and
Drown in Sorrows and
whether that helps enough.
It’s worth noting that between Scavenging Ooze,
Courser of Kruphix, and Nylea’s Disciple, Green
should really have the tools to beat Red, but it’s not
clear what the best shell to do that actually looks like. If Mono-Black Devotion
drops off and Lifebane Zombie stops being a serious
concern, we might see
a rise of Mono-Green Devotion (possibly with a red or other splash), especially
with a lot of planeswalkers to beat control.
An interesting deck was pointed out to me on Facebook from the WMCQ in Brazil,
played to a semifinals finish after an undeated run in the swiss by Túlio
Jaudy:
This deck uses removal to allow Young Pyromancer or
Goblin Rabblemaster to function as engines to
generate tokens. Chord of Calling and
Stoke the Flames
are instants with convoke, which allow you to tap Goblin tokens that would
otherwise have to kill themselves at the beginning of combat to do something
useful and allow you to accumulate them. These accumulated tokens let you cast
Chord of Calling for a wide toolbelt of creatures,
possibly headlined by
Purphoros, God the Forge, which turns your token generation into damage and
combines with your burn to kill an opponent quickly, or at least, reliably in
a
way that is hard to disrupt. The fact that you only have to play one Purphoros
to consistently have access to it helps avoid getting punished by the legend
rule or Deicide, and
Keranos, God of Storms offers a similarly
resilient threat that is particularly difficult for the U/W Control decks
modeled after Ivan
Floch’s that lack Detention Spheres to deal with.
I really like some of the other card choices–
Izzet Staticaster is awesome against opposing
Goblin Rabblemaster decks, and Turn//Burn is great
with Goblin
Rabblemaster as Goblin Rabblemaster means your
opponent’s creatures will consistently get into combat, where Turn can easily
kill them. Turn is also a
great answer to Master of Waves out of a color
combination that can often have trouble with it.
Túlio’s decision that makes the least sense to me is only having
Xenagos, the Reveler in the sideboard. It seems like
a perfect additional token maker that
also offers another way to take advantage of the tokens you already have. The
best reason not to play it is that this deck doesn’t really have much to
let
it take advantage of huge amounts of mana as
Chord of Calling tops out at
X =6, and there are no
Mizzium Mortars to overload. I suspect I would want
to
change these things. Hornet Nest is great with
Chord of Calling, and very strong with this deck’s
gameplan, but I’m still not sure it’s good enough to draw
in enough matchups to play it main, and siding up to two doesn’t make any
sense to me. I think I would leave one in the sideboard but cut the
Hornet Nest
in the maindeck for a Hornet Queen, which does ten damage
off the top with Purphoros, God of the Forge,
and I would want to cut Izzet Charm and a Magma
Spray for two Mizzium Mortars. That leaves an open
question about how many Xenagos, the Revelers to
play and how to make room for them. Without having
played the deck, I’m not sure if it’s better to cut creatures or spells, but
I’d be looking at Lightning Strike,
Scavenging Ooze, a land, and Scuttling
Doom Engine as potential cuts.
As for the sideboard, I’m skeptical of three Dispel, zero
Negate, and there are some of the one-ofs that I might want to go
up to two of sometimes, but I
don’t think having the ability to is the best use of space, like
Scavenging Ooze and Hornet Nest. I
like Phyrexian Revoker as a bullet in theory, but
I’m
not actually sure that it does what you want–it’s best at turning off
planeswalkers, but most of those decks are going to have
Supreme Verdict or Golgari
Charm, and it’s low impact and a bit of a liability. I suspect it’s worse
than Pithing Needle even though you can
Chord of Calling for it, and I have no
idea if Pithing Needle is really what this deck is
looking for.
Still, this is one of the cooler new decks I’ve seen in a while that uses
several new, powerful cards in a coherent way (Chord of Calling, Stoke the
Flames, Goblin Rabblemaster) that also allows them to take advantage of older
sweet cards that haven’t had a home like this (Young Pyromancer,
Turn//Burn,
Purphoros, God of the Forge, Keranos, God of
Storms). The deck also has a lot of room to grow through tuning. (Now that I
think about it, three Stoke the
Flames instead of four makes very little sense to me–I’m pretty sure it’s
the best burn spell here.) I’m also just excited about any deck that uses
convoke well. Incidentally, another card to consider here is
Burning-Tree Emissary, just because this deck is
the right colors and it taps for colored mana
for Chord of Calling or
Stoke the Flames, fits the aggressive swarming plan,
casts Young Pyromancer, burn spells, and
Scavenging Ooze, and it’s just
another powerful card.
Another direction that I’ve been curious about is going a little bigger with
G/W Aggro. I like how G/W Aggro is positioned in that playing big creatures
seems like a solid plan against Red, but I’d kind of like to play
Courser of Kruphix, which doesn’t make a lot of
sense in the deck as it is now. I’ve also
been impressed by Archangel of Thune, which is
amazing against Mono-Blue (which is something G/W Aggro is looking for) and
probably good against Red.
Basically, I’ve found Courser of Kruphix and
Archangel of Thune to be two of the best cards
against Mono-Blue Devotion, and I have to imagine that both are
great against Red, so it might make sense to play them in G/W Aggro if those end
up being some of the more popular decks. Nyx-Fleece Ram
would be another
idea card for the sideboard of this deck, leading to a great Red matchup. The
question is where this leaves you in other matchups, as slowing yourself
down
in this way will help against smaller (more aggressive) decks, but it’ll hurt
when you were winning by being the aggressor (Black, U/W Control), though it
may be possible to build the deck such that after sideboarding it looks very
similar to how it looks now.
I’m confident the format is in a state of flux at the moment that’s
certainly exploitable. I know that a lot of pros are frustrated by the format
because
it’s hard to beat and potentially hard to get a big advantage in just through
playskill. Remarkably, almost all the players in the US WMCQ with two byes
were eliminated very quickly, but I’m not ready to give up hope on the format.
I’m looking forward to testing a lot of brews on Magic Online over the
next
few weeks as I prepare for the next two WMCQs.