Building B/W Aggro For Pro Tour Magic 2015
Sam Black struck out at Pro Tour Magic 2015, but the unique deck he co-created had a dominating record! If you want to play Black and White at #SCGNY–but not THAT Black and White–look no further!
I always spend a lot of time for each Pro Tour trying to build new decks, which
are rarely successful. For Pro Tour Magic 2015, I started with some more
speculative decks, a few from articles I’d written that I really had no idea
about, some other takes on Slivers, and a few other things. Mostly, I was
getting a sense of the primary constraints on the format and the kinds of
pressures new decks expect to face.
Expensive green creatures were basically off the table between
Thoughtseize, Lifebane Zombie, and
Tidebinder Mage, for example. Every deck basically
needed
removal or some reliable plan to beat Pack Rat –this was one
of the problems with the Trading Post decks–they just
couldn’t go big enough fast enough to
beat a Pack Rat. You really can’t mess around in this format.
You have to either try to go faster than Pack Rat, or have to
have enough removal to reliably
keep it under control through a Thoughtseize which is a lot
of removal. More and more, it felt like Pack Rat was definitely
The Thing To Do, and the
question was just finding the best Pack Rat deck.
I started with a human-based Return to the Ranks
shell that was less aggressive than what
I’d previously written about.
We’d come to the conclusion
that Blood Baron of Vizkopa was a great way to
fight black, especially B/g which is likely to have fewer Devour Fleshes;
they’ll have Abrupt Decay and
Golgari Charm instead. My goal was specifically to build a
deck that had plans to beat each of the three primary decks in our gauntlet:
Mono-Black
Devotion, Mono-Blue Devotion, and U/W Control. I thought I could do this with
W/B Humans.
Against Mono-Black Devotion I had Pack Rat,
Mutavault, and Thoughtseize to have
parity in the Pack Rat game, but I could lead with
Soldier of the Pantheon
to come out ahead, and I could use
Return to the Ranks to get my rats back. Ultimately,
my creatures were good against removal, and it was easy to buy time
to cast Blood Baron of Vizkopa, which I expected
to win the game.
Against Mono-Blue Devotion I had a fast clock with removal that could kill
Nightveil Specter and
Master of Waves, and after sideboarding in seven
cards
that exile Thassa, God of the Sea, it became very
difficult for them to build to any real game plan.
Against U/W Control, I’d board in six additional discard spells to try to
clear the way for Pack Rat or Obzedat to win the game, and
Xathrid Necromancer,
particularly combined with Cartel Aristocrat, made
their removal very awkward against me. I could generally keep the pressure on
quite well.
This shell was surprisingly good at beating the exact deck I wanted to beat. The
problem came in when I tried testing it against other decks. If the first
cards I was trying to beat were Sylvan Caryatid and
Courser of Kruphix, for example, I’d never have
gone anywhere near a deck like this. I’m playing a
bunch of cards that can’t attack through those, and I have no real plan to
beat a planeswalker if my opponent has blockers. This deck was about as close
to
0% to beat Jund as you could get. It was cool to feel like I’d succeeded at
the impossible: “build a deck that reliably beats the “big three,” but
my
matchups in other places were unacceptable, so I tried to find ways to rearrange
the deck to address those problems without taking away too much of what I
already had going for me.
I started by trying a direct shift away from the human plan toward creatures
that would be a little higher impact. I cut
Cartel Aristocrat and Xathrid
Necromancer for Brain Maggot and
Brimaz, King of Oreskos. Instead of playing
creatures that were good against removal, my plan was to clear the way of
removal and cast Brimaz or Pack Rat. I also really liked the
idea of stripping my opponent’s hand while creating a powerful board with
Return to the Ranks
and Brain Maggot. I also swapped
Blood Baron of Vizkopa into the sideboard to make
room for Obzedat, Ghost Council in the main deck
to get some percentage
against green decks. Later, I tried replacing those with
Dictate of Heliod.
Dictate of Heliod was awesome at making my tokens and
Brian Maggots matter, and
it let all my creatures attack through
Courser of Kruphix,
Sylvan Caryatid,
Nightveil Specter, and
Gray Merchant of Asphodel.
This plan felt a bit better, and Brain Maggot was fine but
not necessarily perfect. While Brimaz was big enough to attack through
Sylvan Caryatid, it still
couldn’t clear a Courser of Kruphix. I decided to
cut Brian Maggot, which forced me to cut
Return to the Ranks, because I now didn’t have
enough cheap
creatures. What I wanted was a way to get through blockers, so I turned to
Ajani, Caller of the Pride and
Desecration Demon and added
Ephemeral Shields to
protect my creatures since I was losing Brain Maggot but
still didn’t want to just run
Brimaz, King of Oreskos into removal. My thinking
is that with such
hard hitting creatures and expensive removal spells, the tempo swing of
countering a Hero’s Downfall without spending any mana
can easily cascade into a
game win. When I moved toward bigger creatures like
Desecration Demon and had
Ajani, Caller of the Pride to make my
creatures bigger, Dictate of Heliod
suddenly felt out of place, and I was worried that it would be a liability when
I didn’t have creatures. I went to a mix of
Blood Baron of Vizkopa and
Obzedat, Ghost Council, but Zvi convinced me that
I couldn’t play Blood Baron in the maindeck because it didn’t work with
Ajani, Caller of the Pride, and
the play of launching my five-drop to attack for a huge amount was just too
important.
Ajani was great and I managed to come out ahead in my first set of games against
a Junk Courser deck with Blood Baron of Vizkopa,
which seemed like it
should be a nightmare matchup for me.
I went back to test against Mono-Black Devotion some more and found that most
games basically hinged entirely on Pack Rat advantage–I’d
often win games
where we both had Pack Rat because my cheap spells gave me
better support, but they were better at containing my Pack Rats
than I was at containing theirs
because they had more Bile Blights, and
Devouring Light could never kill the last rat. I had to
streamline my removal to three Bile Blights and three
Hero’s Downfall to avoid falling behind in the rat
race.
The last card I tried adding was Herald of Torment.
When I added Ajani and Desecration Demon, I also added
one Elspeth, Sun’s Champion to try out, but
it
felt pretty random and off plan. It wasn’t aggressive enough, and I didn’t
want to ever have to play my sixth land, preferring to hold it to discard in
case I drew a Pack Rat. I didn’t get to play many games with
Herald of Torment, but I liked it in theory–it was
another high end card that could end a
game, but it also gave me another cheap aggressive play, and
Ephemeral Shields helped avoid a big tempo swing if my
opponent tried to kill my creature in
response to bestow. It also just gave me more play to keep planeswalkers and
Nightveil Specters under control.
The final list that Gaudenis, Zvi, and I played at the PT was:
I added Lifebane Zombie because I wanted more answers to
Blood Baron of Vizkopa, and I wanted to help my
green matchups. Duress proved better than Sin
Collector because Sin Collector just didn’t offer enough
pressure against Jace, Architect of Thought,
and I wanted to be able to attack planeswalkers and
Detention Spheres in my opponent’s hand and then play
bigger threats. Too often I was just spending more mana than I wanted to get a
worse discard spell
and a body my opponent could just ignore.
The seven white removal spells were to make sure I had good matchups against
Mono-Blue Devotion, G/W Aggro, and any other random aggressive decks I
faced.
Devouring Light is the best removal spell against
creatures that are actually attacking me since it lets me get ahead on tempo.
It’s particularly great
against a deck like Mono-Red Heroic that will freely invest a lot of resources
into trying to kill me with an unblocked creature when I’m “tapped out”
and
Devouring Light can be game winning. Getting the extra
edge here was really important because I was doing so much damage to myself, so
even though my white
creatures play very good defense, my lands could leave me in a vulnerable
position.
Blood Baron of Vizkopa was just there to try to steal wins against Mono-Black, though it can come in in a few other places, like against W/x Aggro.
Ultimately, the Pro Tour went really badly for me. I lost a lot of close
matchups early, starting with the draft, my draws in general weren’t great,
and I
closed out by playing against Jund Monsters, still my worst matchup even if it
wasn’t 0% anymore, twice in a row and getting demolished both times. Gau
and
Zvi fared better with the deck finishing 8-1-1 and 7-2-1 respectively, and I
have no reason to believe it was a bad deck or a bad choice, it just
didn’t
work out for me this time.
Moving forward, I expect everyone to cut the
Ephemeral Shields as a card that’s just too cute. It
likely is, and the deck could easily be better with two
Desecration Demons instead. I wanted to get the jump
on people who wouldn’t play around it, and I think the tempo swing can be
great, but ultimately, I
probably would have done better with a little more power in the deck, especially
given the opponents I happened to face. With two more demons and no
Ephemeral Shields, I’d look to cut
Herald of Torment as well, and at that point, I’d
probably want another removal spell and any combination of Devouring
Light, Bile Blight, or
Hero’s Downfall could be fine.
I lost to G/W Aggro in the Pro Tour, but I found the matchup to be great in
testing, as they have a huge problem beating
Soldier of the Pantheon, and most
of your other cards are pretty good. I’ve also found the deck to be excellent
against U/W Control, so if you expect the metagame to copy the finals of
this
Pro Tour, I’d play this deck in a heartbeat. If
Courser of Kruphix is on the rise, I’d still be
hesitant, but making the swap to four maindeck Desecration
Demons could help those matchups quite a bit. As a cautionary note, I’d point
out that losing Ephemeral Shields will make the
control matchup quite a bit
worse, as keeping Brimaz, King of Oreskos, or any
creature with Ajani, Caller of the Pride
through a Supreme Verdict is a really important play in
that
matchup, so be sure to test the deck with and without
Ephemeral Shields against control before changing the
deck. If you want to make the switch away from
Ephemeral Shields, but you’re held back by the cost
against U/W, you could always add another Duress and either an
Ephemeral Shields or and Obzedat, Ghost
Council to the sideboard to try to get your percentage back there.