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Variance, Part 2

By Mark Rosewater · 2020-03-02

Read it on Wizards of the Coast →

Original link on Wizards of the Coast

Hello, everyone. Back in December, I wrote a two-part article all about variance and its role in game design. My intent was that it was going to be…

This article is still available from its publisher, so Library of Leng indexes it here but does not republish the text. Read it at the original source.

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