Sullivan’s Satchel: Damage On The Stack, Variance, And Revisiting Mirrodin
Patrick Sullivan answers mailbag questions about how damage used to work, why variance is misunderstood, and the game design challenges of the Mirrodin setting.
Hello, and welcome to this edition of Sullivan’s Satchel. As of the writing of this I finished off the last few pieces I needed for a paper Legacy...…
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