Video: Strength from the Fallen
Get Sam Black’s take on the Golgari graveyard deck, featuring Strength from the Fallen, and watch him pilot it through four rounds on Magic Online ahead of #SCGNJ!
I mentioned that I was working on Block decks
with Strength from the Fallen a lot in my
testing for the Pro Tour, so I decided to try porting it to Standard to see how
well it can hold up there, with
the benefit of the new tools the format offers. The deck I’m trying is:
The most notable card this deck isn’t playing is
Nighthowler, which seems like it should fit, as it’s an
enchantment that triggers
Strength from the Fallen
and works with filling my graveyard, but the theory is that
Strength from the Fallen fills the same role,
offering power once I’ve stocked my graveyard,
but in a better way.
Nyx Weaver is an awesome enabler for Strength from the Fallen and Shadowborn Demon.
Renowned Weaver is likely wrong, but it’s a way to
both load the graveyard and trigger
Strength from the Fallen at instant speed,
which is a unique enough
upside that I want to try it.
I like the way that my threats scale bigger as the game goes on to keep up with
the control deck going bigger. I also like the diversity of kinds of
threats, which makes sweepers less effective and forces my opponent to keep a
wide range of answers in their deck. I don’t know how good the matchup is,
but those are certainly strengths of the deck.
Well, that was certainly a good demonstration of the potential of Strength from the Fallen.
I thought that first game was going well, but two Fanatics proved to be too
much. Everything went perfectly in the second game. The third was close, but
even though I missed an onboard kill, my opponent wasn’t able to capitalize on
it in the one turn before I noticed.
Game 1 felt close, but I needed to be able to cast my demons; relying on five
mana removal spells against aggressive decks that can kill my mana
accelerants when I’m only playing 22 lands certainly has its costs. Missing
with my first Satyr Wayfinder in Game 2 was brutal, but
I somehow still managed
to win thanks to Scavenging Ooze. It’s likely that a
23rd land would help against these decks, and possible that I want four
Scavenging Oozes in the
mirror, as it’s great against both burn and other graveyard decks. In my third
game, I was happy that I started with a land with so much mana, but still
failed to get to five mana on Turn 5 and lost. I don’t think it’s realistic
to plan to bring in more five-drops against aggro. While
Doomwake Giant
performed well in Block, the fact that I have
Shadowborn Demon and access to
Golgari Charm means that I just need a cheaper card in
that slot. I guess I
know how to make room for two more Scavenging Oozes.