Video: Four-Color Company In Standard!
Sam Black finds himself very interested in the 11th-place four-color deck from Grand Prix Paris, and today, he tests it out before #SCGDFW’s Standard Open!
As someone who’s been interested in Collected Company since its printing, the most interesting deck to come out of GP Paris for me was Yohan Dudognon’s four-color Collected Company deck. He finished 11th after a 9-0 start on day one, which is enough to give the deck a serious look.
I’ve been wanting to find a way to get Ojutai’s Command to work in a deck with Fleecemane Lion and Seeker of the Way, and it plays perfectly with Collected Company as another instant. The trick was finding a way to have enough hits for Collected Company while having so many spells, supporting both those and enough removal to be able to interact with your opponent, and Yohan’s solution was to just cut all but the best hits for Collected Company and accept that while your average number of creatures might be low, your average quality of creatures will be high enough to make up for it.
Round 1
This matchup is tough, but I feel like I probably would have won game 1 if my first Collected Company hit something. Sideboarding, I’m not sure exactly what I’m supposed to do. The answer might just be to cut three Stoke the Flames for three Disdainful Strokes and leave the rest alone, as I felt really underpowered without Collected Company.
Show Summary
Round 2
The end of that match was really awkward, as I forgot that Master of Waves could block my red creature, which meant that my attack actually left me dead on board, except that my opponent didn’t flip Stratus Dancer before declaring blockers, so I won.
Show Summary
Round 3
These Mardu decks tend to be rough matchups for creature decks, and this was no exception, though again, missing with Collected Company likely cost me game 1. Still, missing with Collected Company is a real risk with this deck, and those results shouldn’t be dismissed.
Show Summary
Round 4
Historically, fog decks are good against creature decks, but burn spells and counters make things worse for them. They can still beat those if they have counters and lifegain, but it’s much trickier. Having both burn and counters makes things really tough, and this fog deck probably just isn’t at a high enough power level to handle it.
Overall, the deck didn’t perform especially well for me, but running at the bottom of Collected Company’s range was certainly a contributing factor. The deck is powerful but likely too swingy for my tastes.
Show Summary