Video: B/R Zombies In Standard

Get a handle on how to play B/R Zombies in Standard for #SCGVB or #SCGDAL by watching Sam play with the list that he piloted at #GPAtCity.

Today I’m just going to play some matches with Zvi Mowshowitz B/R Zombie deck that I played at Grand Prix Atlantic City. I discussed the deck in this week’s article, so I’ll just post the list as a reminder and get straight to the matches.

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My understanding is that B/R Zombies is traditionally the worst matchup for the super ramp Omni-Door decks. Game 1 you’re just way too fast for them, and game 2 the sideboard cards that they bring in to buy time don’t gain relevant amounts of life against your giant fliers. They have to draw exceptionally well to have a chance. This didn’t cut it.

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This matchup is much closer. If they have one of their good draws, like Elf into Ooze, it can be really hard since you can’t interact with a lot of their creatures. On the other hand, they don’t have great ways to interact with a lot of your creatures either, so it’s often just a race. It really just comes down to who happens to curve out better that game.

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This was my first match against the Hexproof deck. It felt pretty good, but my draw game 1 was exceptional and my draw in game 2 was also well above average. Aristocrat did excellent work against the specific creatures he played. He played his fourth turn pretty badly, but the four life wouldn’t really have mattered. I played well by leaving back the Diregraf Ghoul and the Aristocrat, and I think that knowing when to hold back is probably pretty important here.

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I think that matchup is generally favorable for me, but it gets a lot harder if they have red. Game 1 I really needed to draw more than three lands and/or fewer than three Dragons. Game 3 I think I threw away by attacking with Olivia to let him Charm + Thought Scour her. If I’d just never attacked with her, I think she probably would have won the game. After that, I was still drawing very live, but I needed to draw spells (while the lands would have been fine if I’d had Olivia).

Overall, I’m still very happy with the build. I didn’t feel like I ever wished I had fewer creatures and more removal spells or anything, though there’s a pretty real chance that the fourth Thundermaw Hellkite would be better as the fourth Crimson Muckwader.

Thanks for watching,

Sam

@samuelhblack on Twitter

twitch.tv/samuelhblack