Jeskai At Grand Prix Los Angeles
Sam Black ran Jeskai at the recent Grand Prix to a strong result! Find out what changes he would make to the archetype and what innovations he suggests before #SCGMINN!
Due to vacationing in Hawaii, I didn’t have a lot of time to test for GP Los
Angeles (priorities). My plan had been to simply play G/B Devotion again
because it seemed like Abzan Midrange was very popular on Magic Online, and I
liked that matchup if they didn’t have a lot of
End Hostilities, which for
the most part, it seemed like they did not, especially due to the popularity of
the Abzan Aggro deck. The night before the GP, Tom Martell told me he was
playing Jeskai Aggro with four Hushwing Gryffs, and I
realized that there was a good chance that Hushwing Gryff
would be a lot more popular at this GP than
it was at the PT, as Hushwing Gryff is outstanding
against a green deck based on constellation and
Hornet Queen. I decided it was too dangerous,
especially
since we hadn’t done that well with the green deck at the PT anyway. So I
asked Tom for his decklist, changed a few cards without testing, and
played that.
Before the PT, I played very few games with Jeskai. As always, I was spending
most of my time trying to build new decks and settled for learning about
Jeskai by playing against it, where it was actually pretty impressive. I wish
I’d played with it more. One of the things I look for most in a deck is
the
ability to change rolls depending on the matchup, especially in sideboarding,
but also just in each game. Jeskai is so good at this that no one has been
able to figure out how to classify it-StarCityGames has officially settled on
calling it Jeskai Aggro, but I have a feeling that name might become
increasingly awkward as the deck develops. The shell of the deck is both
outstanding and versatile, and the support cards can radically shift the
typical
speed or strategic archetype of the deck. Ideally, each list might be classified
individually based on what the last eight card slots say about what the
pilot intends, but even then, some will have sideboards that are designed to
radically shift roles and some won’t, and that’s also important, and some
will
split decisions on those last eight in ways that can be really confusing on
paper. For this reason, I prefer the generic “Jeskai” as in original
“Jund”–the deck is at least as good at switching roles and defying
strategic expectations as that deck was, to the point where any further
descriptor is
usually actively misleading.
My unfamiliarity with the deck became apparent at the PT. I was sitting next to
a match between Jadine Klomparens and Brad Nelson and periodically glancing
over at their match while playing mine. Jadine’s opening hand contained an
aggressive curve of Seeker of the Way and
Mantis Rider, but she did nothing on
turn 2 or turn 3. I’m embarrassed to admit that I had no idea why she
wouldn’t just cast those. You put aggressive creatures in your deck so that
you can
attack with them, and you can’t do that if they’re in your hand. There
weren’t going to get better later, so what was going on? The answer was
simple. She
didn’t know exactly what was in Brad’s R/W deck, but treated it like the
Jeskai mirror. She knew Brad had a lot of cheap instant speed removal, and if
she
tapped out, Brad could kill her creature and untap and play a Rabblemaster, and
he would get a Goblin before she could kill it, and then because both decks
have about as much removal as they have creatures, she wouldn’t be able to
count on sticking a creature, so she’d have to either waste a card dealing
with
the 1/1 or take a damage every time she played a creature and Brad killed it.
This dynamic becomes abundantly clear if you play the Jeskai mirror match at
all, where they have both Mantis Rider and
Goblin Rabblemaster to punish you
for tapping out, and where a 1/1 creature is a lot more important than one might
expect in most creature based matchups, where it often won’t really be
able to do anything. This is why Hordeling Outburst
is a popular and successful card–Jeskai is very bad at dealing with it if the
deck playing it has a
lot of removal. Now, in my defense, I thought Jadine was on the play (as I was
only barely watching), at which point I think there’s no reason not to
play
the Seeker of the Way, but it was still a fundamental
dynamic of the deck that I didn’t know.
Fortunately, before the Grand Prix, I’d had this experience and I understood
this dynamic. The goal in the mirror is to avoid tapping out when your
opponent has two untapped lands in play, as it will almost always end badly.
This is why I was interested in playing the list Tom sent me:
I understood cutting Goblin Rabblemaster for
Hushwing Gryff. Hushwing Gryff has
text that’s great against Abzan and Green Devotion, and flash is important
in the mirror. Also, including an instant speed threat makes it easier to use
counterspells, which make Nullify good, which both helps with
the fact that
the deck wants more two mana plays and the fact that it can be very bad against
big green creatures like Siege Rhino and
Arbor Colossus. I liked Prognostic
Sphinx at the top end in theory–there are a lot of decks that can just kill a
red five drop like Stormbreath Dragon, but
Prognostic Sphinx will live,
blocks well in the mirror, and easily finds burn spells to finish the opponent
off quickly. It also worked well on the mana with prioritizing blue and
moving away from early red, which explains
End Hostilities in the sideboard over
Anger of the Gods, which seemed good to me anyway,
since I knew that was
the way to beat green decks which could otherwise be close.


Goblin Rabblemaster can easily steal a game by
itself, but when that doesn’t happen, it can be pretty horrible. It’s not a
card I like to play, though I
recognize its strength and I don’t like to play against it either. This list
is the beginning of what I see as the shift away from “Jeskai Aggro”–I
get
that Goblin Rabblemaster is just an aggressive card.
It says right on it that you have to attack, and it’s powerful enough to look
like part of the core of
the deck, but when you’re not playing it and you add a bunch of counterspells
to the deck and you cut a five drop with haste for a five drop with
hexproof,
are you still an aggro deck? But if your deck still plays basically the same
game with most of the same cards, are you really a different deck?
Despite liking the direction Tom’s deck was going, I had some concerns. Was it
really easy to have two untapped blue mana on turn 2 with seven lands that
don’t tap for blue and ten lands that enter the battlefield tapped? Also, is
Nullify going to be good? It’s completely blank against the
U/B Control deck
that several of my teammates played at the Pro Tour. I decided to cut the
Mountain for a Temple of Epiphany to
help with the blue mana, but I also cut a
Nullify for a Disdainful Stroke and
another Nullify for the fourth
Seeker of the Way, which I think means I actually
ended up with too much blue mana, and
I should have found a way to cut a blue source for a red source, like by cutting
Temple of Enlightenment for
Temple of Triumph, except that I wouldn’t want
to do that because I wouldn’t want to play
Temple of Triumph on turn 1. The alternative would be
replacing Flooded Strand with
Battlefield Forge, but I
really didn’t want more painlands, so it’s possible the mana should just be
like this, or that I should have just left the Mountain as a
Mountain if I was
cutting the two Nullifies.
I went 11-4-1 in the actual Grand Prix, intentionally drawing myself out of a
chance at a earning one pro point and $300 to guarantee earning $250 and no
points (my opponent and I collectively sold our shot at a point for $200, which
is never a deal I would make before the cap, but I expect to have at least
six finishes by the end of the year anyway, so I didn’t think the point
mattered). Overall, I loved the shell of the deck, and I could see myself
playing a
lot more Jeskai in the future, but I didn’t necessarily love my exact list.
It’s possible that there just aren’t options for the worst cards in the
deck
that are ever going to be terribly impressive, and that the strength of the deck
is just in the best cards it gets to play, but it was very clear that some
of my cards were a lot better than others. Not surprisingly,
Mantis Rider, in particular, was outstanding.
While most of my matches were relatively straight forward, I did learn a few things from the mirror matches I played in.

I lost to a player who was playing Jeskai with
Monastery Swiftspear and
Titan’s Strength. I believe Jeskai is relatively well
positioned against Red
Heroic, so I imagined that I would probably be pretty well set up for this match
as well. In practice, both games he started with
Monastery Swiftspear on
turn 1 and used it to get a lot of early damage in. My hands had me taking too
much damage from my lands, and by the time I could play my more expensive
spells, doing so would have put me in easy burn range. Now, you won’t always
have Monastery Swiftspear and an untapped red
source in your opening hand if
you play these cards, and it’s clearly a lot worse later on, but after that
match, it definitely felt like the more aggressive Jeskai deck with the
lower
curve was a heavy favorite in the mirror, since the life total advantage it gets
to generate makes all of their other cards better, and the tempo is hard
to recoup. For much the same reason, a 1/1 token can be so important in the
mirror. This dynamic also highlights the possibility that
Gods Willing, as
played by Yuuya Watanabe at the Pro Tour, might be outstanding in the mirror,
particularly with Goblin Rabblemaster.
In a later match with Ben Stark, who was playing a list that was more similar to
mine but with Goblin Rabblemasters, he was on the
play, but I was able to
kill all his creatures early, and then I had a
Dig Through Time, which found another
Dig Through Time, which found a pair of Prognostic
Sphinxes, and I was
able to win easily. Here, card advantage in general, and
Dig Through Time in particular, appeared to be the key
to the match, which also makes sense when
everyone is prepared to answer every threat. This makes sense, and points to an
alternate strategy that can be effective, but one for which I would want
access to more Magma Sprays to avoid falling behind, and the
fourth Dig Through Time to win the lategame.
However, I ended up losing the match to Ben. There was a turn where I had three
lands in play and none in my hand, and I had three
Lightning Strikes and
seven cards at the end of his turn. I should have cast a
Lightning Strike targeting him at the end of his turn
so that I wouldn’t have to discard if I
didn’t draw a land, but I didn’t, and I drew a spell. Now I had to either
discard or use mana on my turn. I had a Magma Spray in my
hand, and I could leave
a red mana untapped, so I decided to cast
Lightning Strike. My thinking was that this would make
him play a creature, and if he played
Goblin Rabblemaster,
I would get to Magma Spray it, and then I’d be in a great
position. If he played Mantis Rider, I would take three,
but I was still at twenty, and I could
Lightning Strike it, which would be good because I was
land-light. Setting us down a path of trading spells would be better than just
throwing my burn
spells at his head. Unfortunately, not only did he have
Mantis Rider instead of
Goblin Rabblemaster, but he had several
Mantis Riders. I continued not
drawing land, so each of his Mantis Riders got to hit me
before I could kill it, and then my life total was low enough that he could just
burn me out.

Throughout the tournament, the only game I played where I attacked with
Prognostic Sphinx was the one against Ben (I think),
and I also very rarely drew or
cast Hushwing Gryff. So neither of those cards made an
impression as being particularly good, but they also just happened to not come
up much, so they
weren’t clearly horrible either (though I did board
Hushwing Gryff out a lot). I was really unimpressed with
End Hostilities. I boarded it in against Abzan
Aggro in my first match of the tournament, and for the most part, I just had to
kill my opponent’s creatures as they came out. I did manage to set up a
spot where I let Anafenza, the Foremost hit me,
and then my opponent played a Siege Rhino and I could kill
them both, but I had to take a lot of damage
just for the possibility that I might be able to do that because I needed to try
to get value because that was all I had going for me. That strategy was
terrible, and I stopped boarding them in against Abzan Aggro. I also played
against aggressive red decks where it was clearly too slow.
Anger of the Gods
would have been a lot better for me, but I’m not sure that’s the right
direction either. Really, I just wanted more Magma Sprays,
Nullifies, or Suspension
Fields.
Of course, what I wanted most to support that extra spot removal was the fourth
Dig Through Time. When building the deck to play
Nullify and Hushwing
Gryff, you’re choosing to build something along the lines of a “Faeries
style” instant speed fliers deck. You can get out ahead and kill opponents who
are
trying to go bigger than you, but you also want to be able to play a control
game, and Dig Through Time is the card that gets you
ahead the way Cryptic
Command did for them.

Not having four felt terrible.
This is not to say that Jeskai Aggro needs to play four
Dig Through Time, but I think that a build with
Nullify and Hushwing Gryff definitely
should, and
that Hushwing Gryff is probably (but not definitely)
better than Goblin Rabblemaster if you’re playing
Nullify. So I see those three cards (Hushwing Gryff,
Nullify, and Dig Through Time, likely
with Prognostic Sphinx) as a package the deck can play to position itself as a
more controlling stance of the Jeskai
Aggro shell (while certainly not being Jeskai Control). The rest of the deck I
played is more of the shell of the Jeskai deck, and then other
supplemental packages can be attached. I’d definitely be interested in trying
out the most aggressive supplemental package that plays a combination of
Monastery Swiftspear,
Goblin Rabblemaster,
Titan’s Strength, Gods Willing,
Brimaz, King of Oreskos, and possibly
Sarkhan, the Dragonspeaker or Stormbreath
Dragon. I’m likely to prefer the Dig Through Time
shell because it makes sideboarding into one for one removal and card draw
against aggressive decks to
become Jeskai Control a more real possibility, and I’d be most comfortable
doing that.
If I could play the tournament over, I’d likely play:
This is where I’d start moving forward, but I’m also interested in looking
at alternatives that use Hordeling Outburst as a way
to play a threat that can’t
be easily answered in the mirror, especially if others move toward
Nullify. Jeskai definitely felt like my kind of deck, despite
all the burn spells, so I
think I’ve found a deck to work on for the next few weeks.