Exploring Monastery Mentor In Standard
How does a world class deckbuilder approach a card as hyped and powerful as Monastery Mentor? Find out before #SCGDC’s big Standard weekend!
Monastery Mentor has been a confusing card to me.
It’s been among the most hyped cards from the beginning, and StarCityGames is
sold out of them at the
time of this writing, which indicates to me that people clearly have big plans
for the card, but it’s been hard for me to figure out what to do with it.
Three mana is a lot for Modern and Legacy–not that it’s out of the
question–and Standard is a little low on cheap cantrips. It’s definitely
powerful, but
I just couldn’t figure out what deck might take advantage of it. Then I
realized there’s already a white deck that casts a lot of spells per turn
that,
unlike Jeskai Tokens, doesn’t have a huge glut at three mana: W/U Heroic.

W/U Heroic is already in the market to protect its creatures and to cast a lot
of cheap non-creature spells, and Monastery Mentor
offers something it
didn’t have but is happy to take advantage of: the ability to go wide.
In addition to Monastery Mentor, Fate Reforged offers a
few other potential upgrades for the deck. Refocus and
Pressure Point are like more expensive
Defiant Strikes. Pressure Point is
certainly too expensive and offers too little, but Refocus is
interesting. Other creature decks are definitely forced to
race W/U Heroic, and this will often kill their creature, put a counter on
yours, and draw a card. The problem, as always, is finding room for such a
thing, but the more you can add cheap cantrips to the deck, the better
Monastery Mentor becomes and the more
Treasure Cruises you get to play.
The other exciting new addition is Valorous Stance. The
protection mode is substantially worse than several cards we already have access
to: Ajani’s
Presence, Ephemeral Shields, and
Feat of Resistance, but getting to play a card
that’s basically on plan that gives the deck another new dimension in
removal is certainly not to be overlooked.
At this point, I think there are a few different directions W/U Heroic can go.
First, I want to try to maximize Monastery Mentor. The
unfortunate consequence of adding a three-mana creature to a deck with this
tight a curve is that my
favorite card in the deck, Heliod’s Pilgrim, has to
go. This makes us worse at Ordeal of Thassa, which
makes us worse at Monastery Mentor, but I don’t
really see a way around it. We’ll have to make it up in other places.
I think it’s pretty clear that we want the twelve good heroes: 4
Favored Hoplite, 4
Battlewise Hoplite, 4
Hero of Iroas. Monastery Mentor
brings us to
sixteen creatures, and I think we want to land in the 16-20 creature range. The
other options are Lagonna-Band Trailblazer and
Seeker of the Way.
Historically, I’ve generally preferred
Seeker of the Way because it does something by itself
and it helps a lot at winning races, but curve has to be taken
into account. The more Ephemeral Shields,
Ordeal of Heliods, and Refocuses we play, the more I
want Lagonna-Band Trailblazer. The more
Valorous Stances,
the more I want Seeker of the Way.
Ordeal of Heliod is the big question. Without
Heliod’s Pilgrim, we can’t just play one or two to
tutor for. The way that W/U Heroic races, lifegain is
pretty important, so I think we either have to play 3-4
Ordeal of Heliod or 4
Seeker of the Way. I also likely want access to the
other in the sideboard.
From here, it likely becomes a question of space and what else we’re doing
with the deck.
Treasure Cruise seems like the next pivot point. I know
that I want at least three, and likely four
Treasure Cruise after sideboarding. I’d like to
play
enough main that I can justify off color fetches to get the Cruise going, so
I’d like 2-3 main. This will give me a plan against decks with a lot of
removal to play as a normal W/U Heroic deck, but then in the lategame when I
have plenty of lands, I can Cruise into
Monastery Mentor with mana up to
immediately cast spells and make prowess creatures.
Toward this end, I think I want to go the more fair/grindy route rather than the
more combo route, so I’m going to go with
Seeker of the Way over
Lagonna-Band Trailblazer and
Ordeal of Heliod. I’d start with a list like:
I’m not sure about the creature mix. I think I like eighteen creatures more
than twenty, but I’m not sure I trimmed the right ones. I know I can
imagine
getting Monastery Mentor flooded and losing because of
it.
I think three Treasure Cruise is on the high end, but
I’d rather try to make the high end work. I’m a little concerned about not
having access to Aqueous
Form, but I think going wide with Monastery Mentor
should offer a reasonable alternate victory condition when
Gods Willing isn’t enough.

The most unexpected card in the list might be Force Away. I
considered Reality Shift, but giving my opponent a
colorless blocker sounds pretty terrible,
and Force Away should usually accomplish what I need out of
that. Also, I’m likely to trigger ferocious, and Force Away
will functionally draw a card, plus
it’s great with Treasure Cruise. The reasons I wanted
one of these cards was primarily as a way to deal with
Stormbreath Dragon and as a good instant-speed
answer in the mirror, and I think Force Away will be great at
doing both of those things. I know that every time I’ve played
Vapor Snag, it exceeded my
expectations, even though I know how good it is, and I think that might just be
how bounce spells usually work. It’s possible this is an effect I should
want more of.
Treasure Cruise and
Valorous Stance make this deck better against more
controlling decks with more removal that are looking to play to the board or
purely
to win with card advantage. This skews away from beating decks that are looking
to play tempo games or to attack your life total. W/U Heroic can easily be
built to play that game instead, and that version would look more like:
I’m not sure about the Heliod’s Prilgrim in the sideboard, but I think this
deck might want to be able to move away from
Monastery Mentor and just focus on
being a normal streamlined W/U Heroic deck. This would be most true against
decks with a lot of cheap red removal that won’t necessarily lead to long
games
and will be good at killing Monastery Mentor. Given
that the reason I’d want to play this build instead of the other is because I
expect a format where
there’s more red, and I think I’d want to be able to sideboard to the best
version against that.
The other direction I’d want to take Monastery Mentor
in is another aggressive shell that doesn’t need to play that many
creatures–Burn. I’m not sure if
this deck wants to be straight R/W or three color, but I’ll consider both. The
creatures I’m looking at for R/W are
Monastery Swiftspear, Seeker of
the
Way, Soulfire Grand Master,
Monastery Mentor,
Flamewake Phoenix, and
Goblin Rabblemaster.
The burn spells are Wild Slash,
Lightning Strike, Magma Jet,
Searing Blood, Arc Lightning, and
Stoke the Flames. I don’t think this deck has any
reason to
want Raise the Alarm or
Hordeling Outburst. They’re good with prowess and
Stoke the Flames, but I don’t think this deck does
enough to take advantage of
the tokens, and I think it just gets more mileage out of burn spells.
Chained to the Rocks seems almost mandatory in R/W
with a lot of Mountains, and if I’m playing cards like
Searing Blood and
Flamewake Phoenix, I’ll want my
lands to go that way anyway. If I have
Chained to the Rocks and a lot of burn spells, I
can’t really imagine not playing
Chandra, Pyromaster. It’s great in
this format, as it lets you attack through Siege Rhino with
your smaller creatures, win attrition games, and kill off tokens you might
otherwise have to
use spells on. Gods Willing would be the most obvious other
spell, but there’s always a small temptation for me to play
Crowd’s Favor every time I play
Goblin Rabblemaster, and it’s pretty good with the
other creatures here as well. Unfortunately, I doubt I’d actually be able to
justify it. I’ve listed way
too many cards to actually fit in a deck, so there are still some questions to
resolve.
First, Flamewake Phoenix: is this actually a
reasonable card in a deck like this? All my creatures have one or two power. It
almost works with Goblin
Rabblemaster but not quite, because the timing is wrong. This means the only way
we’d be able to return it is if we triggered prowess twice on Seeker of
the Way or Monastery Mentor, or three times on
Monastery Swiftspear. Not out of the question, but
probably not worth it.


The next question for me is Goblin Rabblemaster. I
always try to cut this card, but even I have to admit that it gets better the
more burn you have. Since
burn lets you clear blockers to get it through, there’s a good chance this
deck wants it. On the other hand, curve is definitely a consideration, and
the
other creatures all want more spells. I think
Monastery Mentor is better here, so I may still be able
to justify leaving it out of the deck.
My first pass would look like:
I didn’t want to play the burn spells that were only good against creatures in
the maindeck when I already have
Chained to the Rocks, since I didn’t want
too many dead cards. Goblin Rabblemaster and
Chandra, Pyromaster let me take out
Chained to the Rocks against decks where I don’t
want dedicated creature
removal, and the rest of the sideboard lets me tune my removal as appropriate.
I’m not sure if Goblin Rabblemaster is a better
fit here than Ashcloud
Phoenix, but my land count is pretty low, so I don’t really want another
four-drop.
I think this deck does a great job of taking advantage of
Monastery Mentor, and it also happens to be great
against opposing Monastery Mentor decks. Siege
Rhino is good against burn, but the white removal spells are great against it,
and Monastery Mentor helps me go big enough to work
around the lifegain.
I mentioned that blue was also an option. I don’t want to rebuild Jeskai
Tokens, and while Mantis Rider is good with burn, I’m not
looking to add creatures
to the deck. Mantis Rider really wants early blue, and
I’d like to be able to keep hands that don’t have blue mana. The blue cards
I’m most interested in
are Treasure Cruise and
Jeskai Charm.
Jeskai Charm offers substantially more burn, and the +1/+1
mode is great with Monastery Mentor.
Treasure Cruise should be a great fit in this deck,
especially with nine fetchlands and two
Tormenting Voice.
Tormenting Voice isn’t a card that’s seen a lot of
play, but I think it might not get enough
respect. It’s a great way to trigger prowess and power delve, and I really
wouldn’t be surprised if this deck wants more of them.
After looking at the decks and realizing how many cheap spells this decks can
play, as well as how well suited they are to potentially playing longer
games, I’m starting to understand the hype around
Monastery Mentor. I think these decks could easily have
what it takes.