For a Social Format, Commander keeps distancing us from each other
Commander is a social format, but player individualism always prevails over the collective consensus that should, in theory, make it a format for everyone.
A few weeks ago, I published a a text about Magic Burnout and an analysis of the article that Mark Rosewater, the game's lead designer, published on…
This article is still available from its publisher, so Library of Leng indexes it here but does not republish the text. Read it at the original source.