Zvi's PT Tokyo Report (Part 1 of 2) *Champion*
It started at the Invitational, where I finished last. Normally that would be a bad thing, as I like losing even less than the next guy and I like having the worst record of all even less than that. But there are definite advantages. One is that I stopped worrying anywhere near as much about doing badly because I couldn't possibly do any worse than I'd already done. Last place is pretty much hitting bottom. It also got me even more committed to testing than I am usually. When I test, I normally do really well. This reminded me that when I don't test I don't do very well. Finally, there's the now famous “Invitational Curse,” which is that the last three players to finish last at the Invitational (me, Gary Wise and Steve OMS) have gone on in that year to win a Pro Tour. I decided I was making Top 8 in Chicago, even though I had no idea how or with what deck, and tested like mad. I did make top eight, and proceeded to get smashed in the quarterfinals by Brian Kibler.
That's like when you hit the top of the deck, say “land, please” so you can cast a Wrath of God - and draw Coastal Tower. As I always say to myself in situations like that, “be more specific.” This time I decided it was block, I was broken in block, and I was winning. Although of course I had no idea how or with what deck. What I did know was with what team, which meant I was already way ahead of the game. At the time the team didn't have a name, but my playtest team was me, Seth Burn, Brian Selden, Scott Johns, John Ormerod, Ben Ronaldson, Warren Marsh, Kai Budde and Patrick Mello. This team is amazing, and even the people put in as local playtest partners pulled through. The only problem was that Seth Burn got distracted by life outside Magic and couldn't come or test all that much.
The full story of our playtesting is too long to be told here (I really am sorry about the whole “My Fires” thing, I didn't realize) so I'll just go over the really short version and I'm sure either me or someone else will write it up in more detail. The short version is that first we had B/R and R/G, then W/U got suggested by John Ormerod as a way to deal with that, and Scott Johns took that decklist and swapped Sleeping Potion out for Fact or Fiction, getting the maindeck we ended up playing. Later U/B/R became our #1 deck for a long time, and W/U was getting beat pretty badly by Kai's version (it included 4 Repulse) so the deck got discarded. Near the end, U/B/R was off its pedestal finally so around the same time a few of us looked at W/U again. I put the Acolytes back in the deck, returning to Scott's original configuration, as it became clear we needed them and that everyone was playing red anyway. (They didn't have all that much choice really.)
The final piece of the puzzle was figuring out a way to stop R/B/U, and again John Ormerod came to the rescue and suggested Pure Reflection. We tested it, and it was amazing. A bad matchup had become a good one with nothing more than a card that no one else in the known universe understands and a total of ten sideboard slots. That's a lot, but the others were Gainsay and Disrupt which are great board cards in general. After Scott Johns sold me on Crusading Knight, the only fight was over the two Aura Blasts, which were paranoia slots against Domain and Teferi's Moat. I argued we didn't need them, but the only thing we wanted to replace them with was a card or two for R/G and we couldn't get one we liked.
I got to Narita Airport on Tuesday. I did this because when I bought my ticket I thought I would be meeting the British on Tuesday for last minute testing and I'd therefore, knowing them, get in about 100 games or so over lunch. The problem was that there had apparently been some sort of miscommunication and they couldn't afford to come until Thursday, which meant I was stuck at the airport for a while until Scott and Brian arrived Wednesday afternoon. I grabbed a few extra books, including the Complete Hitchhiker's Guide, bought two more at the airport, brought double my normal quantity of music, and hoped for the best. I didn't feel too badly about spending the extra day in Japan because it gave me a chance to get a head start against jet lag. I also bring 4 copies of every common, 4 copies of every uncommon except for 2 missing Cremates, and 4 copies of most of the rares, so that I can make virtually any last minute change or even audible if I have to without rushing around for the cards.
As it turned out (to skip ahead a little), the only person to actually get any cards out of those boxes was Mike Long. All my possible last day sideboard options were there, but I didn't change a single card. There was traditional last minute testing and worries about cards no one would play against us (in this case, Overabundance). There was the traditional scramble to try and read the metagame as accurately as possible. I show the deck to Omeed and Mark Rosewater at the Airport, and Buehler sees it at the Masters Grinder. At the time it didn't have a good name (my decklist had “Holy Pikula!” written on it for deck name, which is rather unoriginal and bland although I was thinking of them being pro-red). During day two Pat Chapin and Eric Taylor would suggest the name “The Solution” and it was quickly approved.
After the rest of the usual preliminaries, including a long, unsuccessful attempt to explain 'All Your Base Are Belong to Us' on Wednesday night, we get to the player's meeting, which consists mostly of a series of reminders of how split cards work with various other spells. Afterwards, I get up like lightning, rush to see my pairing before there's a mob around the area as there always is day one, and then run to the trash and retrieve the list from the players' meeting to start a team database of what everyone's playing, which I hand off to Warren Marsh. It's time to go win a ProTour.
As a side note, if at any time you're curious about anyone's exact decklist, the Sideboard has them all.
Round 1: Law, Albertus Hui Chin
Looking at his decklist afterwards, it turns out Law was playing a solid version
of R/G, with the primary variation being that he only used two copies of
Skizzik. Unfortunately for him, his deck refused to produce
decent mana, stalling with a Necropolis and a
Forest one game and again failing to operate properly in the
other. He was playing R/G, so I didn't sideboard. He did get to start putting
out Jade Leech and similar cards in game two, but he was way
too far behind to put up much of a fight. If either deck falls behind in this
matchup, it's very difficult to catch up. Afterwards, I asked him how he had
sideboarded so I could use that information to predict how other R/G players
would react. He revealed he'd brought in
Thunderscape Battlemage in case I brought in or
had Teferi's Moat, which was something we had hoped would happen. Unfortunately,
Scott Johns had a feature match this round against Kamiel Cornelisson (not that
I can blame Mark Rosewater or anything, that's a great first round Feature) and
therefore word of our deck would as usual be all over the place some time around
round 2. In fact, I heard Baby Huey commenting “You know who had a really
horrible deck? Scott Johns with this W/U deck with four maindeck
Crimson Acolytes. ”
1-0
Round 2: Ranque, Wilfried
Again my opponent's deck just flat out refused to operate properly. Game one he
starts with only blue sources and can't cast anything, then later on gets out
Salt Marsh and untaps it before dying to Crimson Acolyte and
other beatdown. Now the big question is: What is his third color? He must have
one, because if he was running only two colors it would be virtually impossible
for him to have nothing worth casting. So either he's playing white or he's
playing red. My first instinct is that his hand was full of red removal, because
that deck was much better than any W/U/B decks in our testing; when someone
showed me his team's version of that deck with a few days to go we used it for
practice because we didn't have a good version and I tried to talk him out of it
in return. At any rate, I think about how likely each deck would be to get stuck
with nothing it could cast. A B/R/U deck would literally have to have a hand
full of Yawgmoth's Agenda,
Pyre Zombie, Crosis the Purger, Void,
Terminate, Ghitu Fire and
Urza's Rage. Everything else would have gotten cast,
including any counters. For contrast, a white version would have gotten stuck
with his gold counters, both Dromar's Charm and
Absorb. He also would have been stuck with Hobble
and Rout and Teferi's Moat. I decided that it was more likely that
a white version would be stuck with nothing to do than a red version, and
boarded that way as far as I dared - I hedged my bets a little, but not much.
Either way, Gainsay and Disrupt were going to be good. Sure enough, he turned
out to be playing white, but once again could not get a very good draw and my
sideboard cards disrupted him more than enough to let my creatures finish the
job.
2-0
Round 3: Okada, Wataru
Looking back at Okada's decklist, I can see that his deck was much more unusual
than I thought it was at the time. When we played it seemed just like a normal
R/B deck that splashed blue for what was probably Recoil and
either Fact or Fiction or more likely Probe, and possibly Crosis.
He had all of those, including seven of the card drawers and two copies of
Twighlight's Call! But I never found out about all that, instead playing against
it as if it were a normal Red/Black. I didn't put out Crimson Acolyte, but I did
play two Voice of All and two
Galina's Knight, and he drew a lot of red removal. He
began shooting Scorching Lavas at my head, but without
Overabundance burn isn't enough by itself. Everything had Protection from Red,
as he complained after game one, and I was smiling to myself wondering if he
knew I used four maindeck Crimson Acolytes. Huey knew, so word was getting out
to some extent. Game two also went smoothly, as he again couldn't remove or
block my creatures.
3-0
Round 4: Freneau, Philip
When we sit down, Freneau thanks me for helping him tune his deck on Thursday.
At the time I'd thought it was a great deal: I got to see AlphaBetaUnlimited's
deck, and in exchange all I had to do was help them out. Since I didn't expect
our deck to be played by anyone else, I had no problem helping their deck get
better against the general field without helping it against us. Game one goes
according to plan, as I stabilize and then take control. Game two I draw only
two Coastal Towers for land, and although I have plenty of tools and two drops
they can't come out fast enough to stabilize. Game three was the tricky one, and
if I hadn't made top eight I probably would have looked at this as where I
‘lost the ProTour.’ I was doing fine, and then suddenly out popped a
Kavu Chameleon. I used Repulse to send it back and put
down a Meddling Mage on them, but he used
Thornscape Battlemage to kill it off under a
Crimson Acolyte and put it back. I locked it down with a
Stormscape Apprentice, and drew a second Meddling
Mage with Exclude in my hand. Should I name Kavu Chameleon? They
were really bad for the field, although very good against us, and the situation
was far from secure. I named Thornscape Battlemage, thinking he had three more
of them and probably just one more Chameleon at most. He topdecks the second
Chameleon, and I'm helplessly looking at two Exclude while the second one beats
me senseless. Turns out he had four! I could have won this match, and maybe
could have won after that by trying to kill the Chameleon more aggressively.
Conclusion? Heard in the voice from Indiana Jones and the Last
Crusade: “You have chosen. poorly.”
3-1
Round 5: Chapin, Patrick
I ask around and it's revealed that he's playing B/R/U, with the note that he
‘Urza's Raged someone out.’ He's just had a feature match, which is probably
the only reason we don't have one now, so it's not a big surprise I found out.
He asks about events while he was out of the loop, and I update him as much as
possible. The actual match is another non-entity though. At no time does he get
to play a red source, although I'm still naming ‘Void’ on Meddling Mage and
red on Voice of All. Without red he never has a chance.
4-1
Round 6: Norris, Pete
Norris is playing the non-Godzilla English B/R/U ‘good-stuff’ deck, which is
like a R/B deck that splashes blue mainly for Recoil and
Crosis, the Purger. Game one all goes according to the
usual plan and I win without trouble, but game two he keeps playing creatures
against Pure Reflection, which I put in thinking he was a deck that he wasn't,
and he killed me with two 6/6s instead of just one. When the
Blazing Specter came out I realized my mistake, and I
boarded back to where I should be, with the blue just making Crusading Knight a
lot worse and protection from red more vulnerable. I beat Pete back at GP:
Manchester, and we're having a blast playing for the second time in a row. He's
got an attitude that he's basically just happy to be there, and that's great for
the fun factor. He was also expecting to lose and said so, which is a great
confidence builder. Game three my draw is terrible and I get no pressure and
very little to do, but his deck doesn't seem to be doing anything either. I'm
convinced I must be getting killed given how much time I've given him but he
can't draw anything either and I draw out of it before he does and I win the
game anyway. Normally once this deck stabilizes it can't mess around too much
between Void and Pyre Zombie, but he who draws nothing still loses.
5-1
Round 7: Malherbaud, Pierre
Why splash red or white when you can splash both? That seemed to be Pierre's attitude, as suddenly I was looking at Chromatic Sphere and duallands for every color except green. I basically had no idea what was going on, although I was fairly confident he was playing some sort of control. He's getting down low, I think down to 6, but then he puts out Teferi's Moat to slow my offense to one point a turn, and then drops another on white to slow it to nothing. I'm counting on Voice of All to win this game, and there are three left. I get Meddling Mage, and guess Rout. I get another and name Spite and Malice. I think I named Recoil third. None of these turned out to actually be in his deck except for one Spite and Malice which he'd already cast. That's one of the rewards of going rogue in a format where I almost always know what to name.
At any rate, I have Stormscape Apprentices out to stop his offense and he's
going to get decked and I'm well out of Urza's Rage range despite the kicker,
but we get into a war over Voice of All. I stupidly hold back my second Crimson
Acolyte, so he burns several Repulse to bounce the other one and kills the
Voice, leaving two in the deck. I get more aggressive than I need to given that
Dromar is locked down and he probably can't kill me, and Fact or Fiction to get
my third Voice. That was the only way I could lose, but I had no way to know
that for sure, and it did get me the tools to come over for the kill. I put in
Aura Blast and the anti-blue squad, and he plays a second turn Meddling Mage;
and calls a judge to make sure he gets the name of Stormscape Apprentice right.
I name Benalish Heralds with mine, because that would
be very bad right now and other players boarding the Mage are boarding that too.
He of course didn't play those either, and my second Mage is down on Rout since
he could have been holding it the whole game one. But he doesn't get a
Moat down and I just out-creature him for the win, and after
congratulating him on having a great record with an original deck and wishing
him luck I'm into day two in the position I want to be in. Brian Selden is also
at 6-1, and all but one person playing the deck has made second day. (Ben
Ronaldson lost his last round to finish 3-3-1.)
End of Day 1: 6-1, 10th Place
Day 2
Round 8: Jorstedt, Mattias
I get the information that he's playing B/R, press for more details and get that
he's playing heavy discard. That comes in handy when my opening hand is six
lands and an Absorb, which I now know I can keep. Sure enough, his first spell
is turn three Bog Down which gets two lands, and even though I
start off topdecking more lands I draw out of it nicely. My other win came from
a bad mana draw, with Mattias needing to play a second turn Lair off a tapped
land, and unable to play his Nightscape Familiar
that turn because I'd named it with Meddling Mage, after which I easily took the
game and the match. I'd like to offer more details, but I'm a little fuzzy on
this one.
7-1
Round 9: Fujita, Tsuyoshi
I'm told he's playing R/B, but a first turn Island quickly
informs me that I'm wrong before any damage is done. All I can really do is play
creatures, so I don't lose any time before he makes it clear he's playing B/U
control. I go on the offensive, but I don't have enough punch to make it through
and he starts to get Agenda going. I try to take advantage of his being only
able to cast one spell a turn, but it's not quite working and chump blocking
with a rat lets him stabilize at one life. He gets out a Shambler and a Scuta
and it looks like my days are pretty well numbered. I put out what I expect is
my last creature, countering his Undermine. At end of turn, he
taps three lands and then goes to Recoil out of his graveyard. There's a judge
who happens to be watching, and by the current rules that's three mana burn and
game one. (Only 1 spell per turn, thanks to Agenda) I don't feel all that great
about it but I'll take it. Game two I sideboard in Crusading Knight, Disrupt and
Gainsay and manage to cast more stuff than he can deal with.
8-1
Round 10: Jones, Craig (Feature Match)
I was wondering when they'd figure it was time to give me one of these. Craig is
on an amazing run at this point with the British B/R/U good stuff deck, which is
the same deck I beat Pete Norris with a few rounds ago, although I don't quite
realize it until afterwards. I don't care for the deck because I don't think
sacrificing the mana base is worth it compared to what the deck gains, but
against us it definitely helps because the deck gets to run Recoil for Meddling
Mage and Crimson Acolyte. Game one I win as per the normal matchup. Game two he
plays a turn two Lair and although he plays a Nightscape Familiar I assume I'm
in good shape. Instead, he uses Recoil to stall my counter-mana for a turn and
get down a Blazing Specter. I have to discard two cards to get it Repulsed at
the end of his turn so I can Exclude, but he casts Void for 3 and that
devastates my hand. Another Void kills both my Apprentices and I'm in deep
trouble. I topdeck some creatures to get back in on the action, but a Pyre
Zombie goes all the way for him when a Gainsay stops my attempt to use Absorb to
buy time. In game three, I got off to a quick start but I didn't have an Acolyte
so his Pyre Zombie started to pick off guys. I got him pretty low and I thought
that a Crimson Acolyte I topdecked would get the job done but I couldn't keep a
card in hand because I needed all of them in play and he had the Recoil for it,
and although I had a ton of time to draw an out and had a lot of them, this time
none of them came up.
8-2
[Ed. Note: Zvi submitted this right before leaving for GP Sweden, but we expect to be able to run his conclusion either Tuesday or Wednesday.]
- Zvi Mowshowitz